That’s My Seat

That’s My Seat Level 1720 Walkthrough

How to solve That’s My Seat level 1720? Get a fast answer and video guide.

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That’s My Seat Level 1720 Pattern Overview

The Overall Puzzle Structure

At the start of Level 1720, players are presented with a scene featuring a dragon and a group of cave people. The goal is to correctly seat these individuals based on a series of clues provided in text format. The scene is a somewhat treacherous environment, with water and scattered objects like swords, bows, and magic wands, suggesting a fantasy or adventure theme. The level fundamentally tests the player's ability to read, interpret, and logically deduce the correct seating arrangement based on conditional statements and character attributes.

The Key Elements at a Glance

  • The Characters: A diverse cast of cave people with varying appearances, including different hairstyles, clothing, and accessories like helmets and tattoos. Key individuals mentioned in the clues include Dylan, Coral, Gilly, Heath, Jude, Rick, Hazel, Floyd, and others.
  • The Dragon: A central figure in the scene, likely indicating a storyline or a central point of reference for positioning.
  • The Environment: A swampy area with a central campfire and several platforms, which serve as seating spots for the cave people. The water hazards and scattered items like swords and bows play a role in the clues.
  • The Clues: Text-based descriptions that provide information about character placement, relationships, and actions. These clues often involve conditional logic (e.g., "if a character has X, then they are next to Y") and specific attributes (e.g., hair color, clothing, items held).

Step-by-Step Solution for That’s My Seat Level 1720

Opening: The Best First Move

The most effective opening move in this level is to identify the character with the most definitive placement clue. In the video, the first character placed is Dylan, based on the clue "Dylan is telling the cave people to swim for their lives while holding a spell." This specific action and item association makes Dylan's position clear, serving as a solid anchor point for further deductions. Placing Dylan in the correct spot simplifies the subsequent steps by providing a known reference.

Mid-Game: How the Puzzle Opens Up

Once Dylan is correctly positioned, the game progresses by solving clues that relate to Dylan or other characters with unique identifiers. For example, clues like "Jae and Marco are holding the same items, and they are positioned on different sides of the dragon" require identifying commonalities between characters. The solution involves carefully observing which characters share similar items or features and then applying the positional constraints. As more characters are placed, the available spots and the complexity of the remaining clues decrease, making the process more manageable. The key is to methodically work through each clue, cross-referencing with already placed characters and available positions.

End-Game: Final Cleanup and Completion

In the final stages, players are left with a few characters and more complex, overlapping clues. The strategy here is to use elimination and process of elimination, leveraging the already occupied seats. For instance, if a clue states "Sylvia is standing next to someone with a sword, in case the situation requires close combat," and there's only one available spot next to a character with a sword, that's where Sylvia goes. The video shows a careful progression of placing each remaining character based on these final, sometimes nuanced, conditions, leading to the "Well Done!" screen.

Why That’s My Seat Level 1720 Feels So Tricky

Misinterpreting "Close Combat" Clues

  • Why players misread it: The clue "Sylvia is standing next to someone with a sword, in case the situation requires close combat" can be misleading. Players might focus solely on the "sword" aspect and overlook the conditional "in case the situation requires close combat." This can lead to incorrect assumptions about where Sylvia should be placed if multiple characters with swords are present.
  • What visual detail solves it: The key is to identify the character whose positioning is most directly implied by the "close combat" scenario. In the video, the solution places Sylvia next to a character who is clearly engaged in an action that implies combat readiness, rather than just holding a sword.
  • How to avoid the mistake: Always consider the full context of the clue, especially conditional phrases. Look for characters whose actions or surroundings directly support the "close combat" scenario, not just those holding relevant items.

The "Archer Groups" Red Herring

  • Why players misread it: The clue "There are two archer groups to the left and right, and they both contain two tattooed people" might lead players to look for exactly two archers on each side and then try to place tattooed people with them. However, the crucial part is "two archer groups," not necessarily just two people total per group.
  • What visual detail solves it: The solution reveals that "archer groups" refers to any characters holding bows, and the "tattooed people" are specific individuals. The key is to identify all characters with bows and then find the two tattooed individuals who are part of these distinct groups on opposite sides.
  • How to avoid the mistake: Focus on the quantity of items (bows) to define the "archer groups" and then match the specific attribute (tattoos) to the correct individuals within those groups. Don't assume "two archer groups" means only two people per side.

The "Earring-Wearing Person" Ambiguity

  • Why players misread it: The clue "Marco is standing behind an earring-wearing person, thinking about how they will manage the dragon" seems straightforward, but identifying the "earring-wearing person" can be tricky if multiple characters have subtle earrings or if the visual detail isn't immediately obvious.
  • What visual detail solves it: The solution highlights a specific character with a very clear and prominent earring. This individual serves as the anchor for placing Marco behind them. The "thinking about how they will manage the dragon" aspect emphasizes that this pairing is relevant to the overall narrative of the level.
  • How to avoid the mistake: Pay close attention to distinct visual characteristics mentioned in the clues. If a clue mentions an accessory like an earring, look for the most prominent or uniquely identifiable instance of it to confirm the character's identity.

The Logic Behind This That’s My Seat Level 1720 Solution

From the Biggest Clue to the Smallest Detail

The core logic of solving "That's My Seat" levels, and Level 1720 specifically, is a process of progressive elimination and deduction. It starts with the most unambiguous clues, which typically involve specific character names linked to unique items or actions (like Dylan with the spell). These "anchor" placements provide fixed points. Then, you move to clues that establish relative positions (e.g., "next to," "behind"). As more characters are placed, the options for the remaining ones narrow down. The game is about cross-referencing clues, using process of elimination for occupied spots, and correctly interpreting conditional statements. It's a puzzle of piecing together a spatial relationship based on given information, much like solving a logic grid.

The Reusable Rule for Similar Levels

The universal rule for solving these levels is to always start with the most concrete and specific clues. Identify characters with unique identifiers (names, specific items, distinct actions). Once placed, use these characters as reference points for relative positioning clues. For clues involving attributes (like hair color or clothing), scan all characters to find matches that fit the given constraints. If a clue is conditional, like "if X, then Y," ensure both conditions are met before placing the character. When stuck, look for clues that involve characters already placed, or characters with very specific attributes that narrow down possibilities. This methodical approach, moving from certainty to deduction, is key to mastering these logic-based puzzles.

FAQ

Who is the easiest character to place first in Level 1720?

Dylan is generally the easiest character to place first due to the specific clue about holding a spell and telling others to swim.

How do I handle clues about "groups" in this game?

Look for characters who share the same item or attribute mentioned to form the "groups." Then apply any positional information provided about these groups relative to other characters or the scene.

What if multiple characters fit a clue?

If a clue seems to fit multiple characters, look for secondary details within the clue or check if another clue provides more specific information about one of those characters. Often, a unique action or item will differentiate the intended character.