That’s My Seat Level 87 Pattern Overview
The Overall Puzzle Structure
Level 87 presents a dinner party scenario where you need to seat guests at a long table. The game displays a top-down view of a rectangular table set with plates and food. Around the table, there are multiple chairs. Below the table, you see a row of character portraits, each representing a potential guest. The core mechanic involves dragging and dropping these characters into the available seats. The level fundamentally tests your ability to match character portraits to specific clues and constraints, ensuring everyone is seated according to the given conditions.
The Key Elements at a Glance
- The Table: A long, rectangular dining table with place settings for 12 guests (6 on each side) and a head chair at the top.
- Chairs: The empty chairs around the table are where the guests will be seated.
- Character Portraits: Located at the bottom of the screen, these icons represent the individual guests. You'll see various characters, including humans of different ages, a dog, and even a ghost.
- Clues: A list of statements under the character portraits provides the crucial information needed to deduce who sits where. These clues often mention relationships between characters, their personal preferences, or environmental factors.
- Hearts (Lives): Standard in this game, each incorrect placement will cost a life.
- Tools (Optional): There are two helper tools available (a lightbulb for hints and a pencil for clearing/resetting) which can be used if you get stuck.
Step-by-Step Solution for That’s My Seat Level 87
Opening: The Best First Move
The most effective opening move is to identify absolute placement clues. In this level, the best starting point is to recognize that the Queen must be seated at the head of the table, as indicated by the unique chair at the top which is typically reserved for the host. This is often implied through visual cues or narrative context in such puzzles. Placing the Queen here correctly locks in a critical position and simplifies the deduction process for subsequent guests.
Mid-Game: How the Puzzle Opens Up
After seating the Queen, you'll want to look for clues that directly relate to her or her immediate neighbors. For instance, if a clue states someone is sitting next to the Queen, you can use that to place that character. The video demonstrates this by first placing the Queen at the head of the table. Then, the clue "The Queen's stepsons sticks with a drink" is a hint. Looking at the available characters, one of the young boys (likely Prince John or Prince Elijah) will be a stepson. Since he's next to the Queen, he gets placed.
The strategy then shifts to identifying characters with simple, direct seating requirements. For example, placing the dog (Zane) next to its owner, or a specific character who dislikes sitting near another. The key is to cross-reference clues with the visual representation of the characters and the table layout, making incremental deductions. The video progresses by placing various characters based on their relationships and proximity requirements, such as placing the dog Zane next to the Queen and then identifying Nora, who needs to be next to the witch. Each correct placement reduces the options and makes the remaining deductions easier.
End-Game: Final Cleanup and Completion
As the puzzle nears completion, you'll often be left with a few characters and a few remaining seats. The final steps typically involve piecing together the most complex or indirectly stated clues. This might involve "process of elimination" for the remaining characters, or a clue that connects two previously placed individuals. The video shows how the remaining characters, like the witch Nora, the ghost Simon, and the sorcerer Elijah, are placed based on the final set of clues, filling the last few spots at the table to satisfy all conditions and clear the level. The final configuration involves seating everyone correctly according to the provided descriptions.
Why That’s My Seat Level 87 Feels So Tricky
The Ghostly Mystery of Simon
One of the trickier aspects of this level is discerning the true identity or placement of the ghost character, Simon. Players might initially overlook the ghost or struggle to reconcile its presence with the usual logic of seating living guests. The visual cue of the ghost's ethereal form is its defining characteristic, but the clues might not explicitly state "the ghost sits here." Instead, you might need to infer Simon's position based on what it isn't – for example, if all other characters have specific placement restrictions that eliminate them from a particular seat, the ghost might be the only one left. The solution often comes down to finding a clue that indirectly points to Simon, or by using the process of elimination once all other personalities are placed. The visual of the ghost itself is the key identifier, even if the narrative doesn't directly name him.
The Step-Parents' Precise Proximity
Another challenge lies in correctly placing the "stepson" character. The clue "The Queen's stepsons sticks with a drink" requires the player to visually identify potential step-sons among the male characters and then understand their relationship to the Queen. There might be multiple young males, and without further context, it's hard to know which one is the stepson. The trick is to look for other clues that might indirectly point to this character's family ties or position. If, for instance, another clue indicates his sibling is seated elsewhere, you can deduce his correct spot. The visual representation of the child characters helps differentiate them, but it's the relational clues like "stepson" that demand careful consideration.
The Sorcerer's Mystical Advice
The sorcerer, Elijah, presents a unique challenge because his "mystical advice" might seem vague or metaphorical rather than a concrete seating instruction. Players might search for direct statements about his location, but the clue "The sorcerer offers some mystical advice to the Queen" suggests a position relative to the Queen. This could mean sitting nearby or in a complementary position. The trick here is to interpret "offers advice" as proximity. If the Queen is at the head, the sorcerer might be seated to her immediate left or right, or perhaps across from her, implying he's in a conversational distance. The visual of the sorcerer's robes can help identify him, but his placement hinges on understanding this implied proximity to the Queen. The ultimate solution might come from eliminating other possibilities or finding a clue that explicitly links the sorcerer to a specific side or adjacent seat of the Queen.
Distinguishing Similar-Looking Guests
A subtle but common trap in this game, and evident here, is confusing guests who might look similar at a glance. For example, if there are two young men or two younger women, you might initially misassign them based on a clue. The key to avoiding this mistake is to look at the subtle distinctions in their portraits and the accompanying names when available, even if the primary goal is to use the picture. For instance, John and Elijah are both young men, but the video shows them with slightly different hairstyles or facial features. If a clue mentions "John needs to sit far from the dog" while another mentions "Elijah is the sorcerer," you must correctly identify which portrait belongs to whom to avoid placing them incorrectly. Paying close attention to these minor visual differences is crucial.
The Logic Behind This That’s My Seat Level 87 Solution
From the Biggest Clue to the Smallest Detail
The fundamental logic applied in solving Level 87, and many similar levels in "That's My Seat," is a top-down deductive process that moves from the most concrete information to the most nuanced. You begin by identifying the "anchor" pieces of information – those that provide the least ambiguity. In this case, the Queen's placement at the head of the table is the strongest starting point. From there, you look for clues that directly build upon this anchor, such as who sits next to the Queen.
Once a few characters are placed, their positions create new anchors for further deductions. For example, once the Queen's stepson is seated, any clue mentioning his proximity to his stepmother or any other relative now has a fixed reference point. This cascading effect is invaluable. You then move to more indirect clues, using the process of elimination for the remaining guests. If a seat cannot be occupied by Characters A, B, or C due to their specific restrictions mentioned in the clues, then Character D (if they are the only one left) must occupy that seat. The solution prioritizes relative positioning (e.g., "next to," "across from") and specific exclusions (e.g., "not next to," "dislikes").
The Reusable Rule for Similar Levels
The reusable solving pattern for levels like 87 is to "Anchor, Connect, and Eliminate."
- Anchor: Identify the most definitive placement. This is usually a character with a unique role (like a host, a king/queen) or a specific, unmissable spatial constraint (e.g., "at the far end," "in the center"). In this level, the Queen is the anchor.
- Connect: Use the anchored characters and their immediate surroundings to place other characters whose clues directly relate to them. This involves following chains of relationships: "If A is next to B, and B is X, then A is Y." The stepson clue connected to the Queen is an example of this.
- Eliminate: For the remaining characters and seats, systematically rule out possibilities based on all the gathered clues. If a character has multiple restrictions that prevent them from sitting in certain seats, the remaining available seats become their likely positions. The trick with the sorcerer or the ghost, who might have less direct clues, often relies on elimination after more straightforward guests are placed.
This methodical approach, starting with the most solid piece of information and building outwards, is universally applicable to most seating arrangement puzzles, including those in "That's My Seat."
FAQ
How do I know where the Queen sits in Level 87?
The Queen's seat is typically the most prominent or uniquely designed chair, often at the head of the table, signifying her role as host. In Level 87, the top chair is noticeably distinct and is the intended starting point for placing the Queen.
What if I can't tell the difference between similar-looking characters?
When characters look alike, rely heavily on their names and the specific relationships or conditions mentioned in the clues. The game often provides subtle visual cues or name variations to help distinguish them once you focus on the details mentioned in the clues.
Can I use the hint button if I'm stuck on where to place a character?
Yes, the hint button (usually a lightbulb icon) can be used to reveal the correct placement of one character, which can often help unlock the logic for the rest of the level. However, using hints may reduce your score or reward.